Archive of the 2025 festival: schedule, speakers, and games showcase.

Schedule

Room A

10:00AM: Welcome to Country

10:30AM: KeynoteLuke Ledwich Engineering Lead | Riot Games
11:00AM: 10 Signs you’re ready to commit to your game ideaRick Salter Co-founder and Creative Director | Hojo Studio
12:00PM: InterviewAngela Sae-Lam Professional 3D Artist and Teacher
12:30PM: From Chaos to Clarity: How Game Devs Use Notion to Build, Scale & Stay SaneVanessa Intan Community Lead | Notion
1:00PM: ====== LUNCH ====== Take a break and eat food | Stay hydrated!
2:00PM: I've been isekai'd into the 2025 games industry and want to start in QA but don't know how: talk editionAzusa (Sophia) Quality Assurance | Lucidity Loveworks | Chaos Theory Games | Turtle Flip Studios
3:00PM: InterviewNeema Iyer Creative Technologist
3:30PM: InterviewAzusa (Sophia) Quality Assurance | Lucidity Loveworks | Chaos Theory Games | Turtle Flip Studios
4:00PM: Opportunity KnocksLuke Ledwich Engineering Lead | Riot Games

Room B

11:00AM: Going Beyond the Basic Music LoopMorgan Ridley-Smith Freelance Composer
12:00PM: Sprint SessionsSprint Talk Sessions Emerging Dev | Students | Indie Studios
1:00PM: ====== LUNCH ====== Take a break and eat food | Stay hydrated!
2:00PM: Graphics programming for gamesCal Chiu Graphics Engineer | Unity Technologies
3:00PM: From Acting to Academic: my pathway to Games User ResearchDr Mitchell McEwan Senior Lecturer | Macquarie University School of Computing
4:00PM: InterviewCal Chiu Graphics Engineer | Unity Technologies

Live Showcase

1:00PM: ====== LUNCH ====== Take a break and eat food | Stay hydrated!
2:00PM: 3D ArtAngela Sae-Lam Professional 3D Artist and Teacher


Speakers

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Angela Sae-Lam

Professional 3D Artist and Teacher

Room A: 12:00PM: Interview
Live Showcase: 2:00PM: 3D Art
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Azusa (Sophia)

Quality Assurance | Lucidity Loveworks | Chaos Theory Games | Turtle Flip Studios

Room A: 2:00PM: I've been isekai'd into the 2025 games industry and want to start in QA but don't know how: talk edition, 3:30PM: Interview
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Cal Chiu

Graphics Engineer | Unity Technologies

Room B: 2:00PM: Graphics programming for games, 4:00PM: Interview
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Dr Mitchell McEwan

Senior Lecturer | Macquarie University School of Computing

Room B: 3:00PM: From Acting to Academic: my pathway to Games User Research
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Luke Ledwich

Engineering Lead | Riot Games

Room A: 10:30AM: Keynote, 4:00PM: Opportunity Knocks
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Morgan Ridley-Smith

Freelance Composer

Room B: 11:00AM: Going Beyond the Basic Music Loop
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Neema Iyer

Creative Technologist

Room A: 3:00PM: Interview
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Rick Salter

Co-founder and Creative Director | Hojo Studio

Room A: 11:00AM: 10 Signs you’re ready to commit to your game idea
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Sprint Talk Sessions

Emerging Dev | Students | Indie Studios

Room B: 12:00PM: Sprint Sessions
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Vanessa Intan

Community Lead | Notion

Room A: 12:30PM: From Chaos to Clarity: How Game Devs Use Notion to Build, Scale & Stay Sane

Games

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Dungeon Breakers

Droptable Games

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Goblin Quest

She Bytes

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Hoppyscotch

Team :sob:

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MMMMMM

PARTYBOMB STUDIO

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Occult

Bug Juicers

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Odd Jobs: On The Lot

One Up Plus

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Ooble Gardens

Nova Games

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Pascal's Requiem

Playmakers

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Project Shatterpoint

Tetra Studios

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Sigilbearers

Sigilbearers

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Sushi Dojo

Zojo Games

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Tank Society

Bradley Lin

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The Goblet of Grindalworth

Pixel Pasture Studio

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Viva La Grind

Masked Moonlight Interactive

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Which Way Up: Galaxy Games

Turtle Flip Studio

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Yoyo & Age Of War

Alex Piotrowski